Child of Light (review)


Not much new in my life as of late, so I figured I might as well express my appreciation for the Ubisoft Montreal game Child of Light.

The game itself is fantastical and reads like a fairy tale. The artwork is simplistic but beautiful and feels like something out of a storybook. The characters all talk in rhyme and the plot is like something akin to Snow White or Sleeping Beauty – except there are no princes in this story, only a princess who fights her way out of a mystical land to save her people.

The dialogue is enticing and the main character Aurora is absolutely captivating. She starts out innocent and naive, but quickly grows to be mature and quite frankly, powerful with a sort of wisdom towards the end that comes as a bit of a surprise. Kudos to the story development, the game was enchanting and classic. The story itself took many elements from classic fairy tales and wasn’t very creative, but the integration into a game was very unique. The other characters have simple, funny, and lighthearted personalities and it really contributes to the overall feel and enjoyment of the game.

I loved the gameplay. At the start of the game, the jumping platform system may seem traditional and overdone, but the transition into flying mechanics was wonderful. I’ve never been able to fly in a 2d platform-based game before and I fell in love with idea. There are still traps and monsters around every corner and it was very well planned with hidden passages here and there. I enjoyed the integration of  local multiplayer controls, as the mouse controls Igniculus, a flying firefly that does neat things during battle and during map movement, and the keyboard controls Aurora. The combat system is turn-based, reminiscent of Final Fantasy, but the turn interruptions and the integration of Igniculus which can heal your characters or slow the enemy down, made it more thrilling.

The player collects fairy dust to upgrade their characters’ stats and gems called occuli that can be upgraded/combined and used to power-up the characters. Although at one stage, the game bugged out and I lost a whole bunch of occuli that was equipped on my characters, so I was disheartened from the game for the rest of day (but not for long!).

Overall, the artwork and the background music created an extremely pleasant atmosphere. It was the kind of game I enjoy most so I can’t say it’s for everyone.

The best part of the game would probably be discovering that Beatrice Martin, or Coeur de Pirate as she is known, did the soundtrack. I must say, she did very well. I was enchanted and shocked to hear her voice at the end. As a Coeur de Pirate fan, I seized a copy of the OST immediately. It is now one of my favourite soundtracks to listen to as I fall asleep.